Projects with CMU's Game Creation Society
A co-op tactics game in which you must collaborate with your partner to defeat enemies across multiple dimensions.
I was a co-lead on Sync Wars: I helped organize task distribution, tracked progress, and guided the general direction of the game. In addition, I also helped program many of the UI elements in the game, such as the health bar and move/attack indicators.
A puzzle-platformer emphasizing teamwork - with yourself! Work to reunite your optimistic and pessimistic sides and achieve balance.
On Reflect, I was a co-lead: I organized meetings and ensured that tasks were completed by benchmarks. I also programmed the switch mechanics, assisted in level design, and created a tileset for the game.
A turn-based horror game that attempts to evoke horror through mechanics.
For Dissonance, I programmed aspects of the enemy A.I., such as how the main monster targets units, breaks down doors, and moves about the map.
A short, atmospheric exploration game, in which your childhood memories may not be as you remember. Made for Global Game Jam 2019.
I was a 3D modeler on Kodak, fleshing out environment art within the game.
CLOAK AND DAGGER
A top-down, multiplayer online arena brawler where you are visible only under torchlight
For Cloak and Dagger, I was the environment artist, as well as being a colorer/shader for a large portion of the character animations.