VR Home is an on-going project at Carnegie Mellon University's Human-Computer Interaction Institute. It seeks to explore the applicability of virtual reality to the home: in creating home-spaces and expanding upon existing home-spaces.
As a research assistant on the project, I carry out a variety of tasks. During the pilot-phase of the project in Summer 2018, I assisted in multiple aspects of the research, design, and prototyping process, from designing VR spaces, to programming prototypes, to 3D modeling, to helping run playtests. Pictured to the right are three prototypes we created during this phase: a meditation room, a greenhouse, and a "hearth" room. Each of these prototypes targeted exploring specific aspects of what make spaces feel like "home". For example, in the greenhouse we were interested in ritual and continuous return, and in the hearth we were interested in comfort and continuity between the virtual and real spaces.
Beyond the summer work, I assisted in data analysis and writing for a paper based on key-findings from the Summer pilot. I also continued to work as a research assistant on a tangential research question during the Fall 2018 semester. It explores how aspects of continuity, connection, and traversal within VR Home spaces affects users' comfort, understanding, and feeling of "homeiness" in virtiual reality home-spaces.